Showing posts with label collaborative. Show all posts
Showing posts with label collaborative. Show all posts

Monday, April 21, 2014

Press A to Start: An Online Discussion with Animators in Games


In case you haven't been keeping track of us via Twitter (@teatimeanimates) or the website (www.teatimeanimation.com), tonight we are digitally playing host to five talented gentlemen in what we're calling "Press A to Start: An Online Discussion with Animators in Games". You'll find the link to the livestream below, and the panel will begin at 7:30pm PST.


Can't make it? Don't worry, we're recording this and it will show up at the exact same link shortly after the live panel concludes!

Happy animating, and we'll see you tonight!




Don't forget to join the conversation at www.teatimeanimation.com
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Tuesday, July 2, 2013

500 members: Breaking the Silence, a letter.

Dear Tea Time,

It has been an unacceptably long time since I've managed to have a moment to spare for our blog -- forgive me, Tea Time is going through a change of hands as some of us (namely, the person writing this) are graduating and getting out into the proverbial "real world".

It is, however, time to get our online base up to speed as Tea Time Animation has just, officially reached 500 members!

We are so excited to have reached such an exciting milestone, and we have you to thank! Let's keep this ball rolling, bigger, better things are on their way!


Tea Time is 100% IN SESSION this summer, convening in room 420 of 180 NM every Friday (other than this holiday weekend, July 5th) at 3:30pm, so be sure to pop in to get feedback over a hot beverage or two.

Also, make sure to keep your eyes on the blog -- We have SO much in store coming up in the fall and we will make sure to keep you updated on every, single thing right here.


Much love from your Tea Time Board,

Lana
Brandon
Frank
Cody
Mendel

Tuesday, April 23, 2013

Tea Time Animation Online Informational

EDIT -- UNFORTUNATELY THE SYSTEM WENT DOWN AND WE HAD TO CANCEL THIS EVENT. BUT IT HAS BEEN RESCHEDULED FOR TUESDAY, APRIL 23 FROM 5 PM - 6 PM (PDT)

No plans for tomorrow night? Then please feel free to join us for Tea Time's first Online Informational Event!   Click the following link tomorrow, Tuesday April 2nd anytime between 5pm-6pm to meet the team, ask some questions, and learn how to be involved in our growing community!



See you there!

Thursday, March 14, 2013

Blue Sky PAID Internship Postings!


Internship applications close April 12th, 2013! Don't miss this opportunity. Click here for all the details.

Tuesday, March 5, 2013

Tea Time Animation* and 2K Games!

Over the course of the next semesters, 2K Games will be partnering with AAU to produce animated shorts centered around the Borderlands 2 franchise -- starting with a storyboard contest!



2K will be providing just about everything besides a pen and paper; For those interested in storyboarding, there will be a selection of various story lines for you to storyboard so you don't really even need to know the current lore. They will also be supplying students with all assets -- environments, props, rigged models, etc... -- so even if you choose not to be a part of the storyboard competition, there are still opportunities for you to work with professional-grade material!

If that doesn't entice you enough, top prize for the storyboard contest (other than seeing your vision come to life with the aid of current professionals, of course) is an internship with 2K Games! (Perhaps more than one?)

Am I getting your attention yet? Well then come to the informational panel Thursday, March 7th at 7:30pm in the 79 New Montgomery theater.

Don't miss this amazing opportunity, and don't hesitate to e-mail us at teatimeanimationclub@gmail.com for more information.

*Contest limited to registered AAU students only

Sunday, March 3, 2013

A Brief Psychology of Head Turns

This Friday, Tea Time had the pleasure of sitting down and letting our very own Rene Salazar step up and deliver a brief, informative lecture on the psychology of head turns. Here's what he had to say:

If we consider the way a head rotates as with the rotation tool in Maya, there are three major axis to pivot upon: x, y, and z. While working, these may just seem like a means to an end -- i.e. I wanted his head turned to the left, so I rotated on the y -- but if we take a moment to consider the meaning conveyed behind each rotation, we can really start using this tool to our advantage to strengthen the posing of our characters.

"Meaning," you say? Why Body Language, of course!

While we, as a species have the luxury of language, only about 40% of communication is what we say mand how we say it. 60% of what we are trying to convey to each other is communicated through body language. While words are important,  communication is also, largely, the transfer of emotion, and one of the easiest way to convey emotion, is through our bodies! Body language in general is a much larger topic, though, so today we'll just focus on head turning.

First things first, Rotate X (like saying "yes" -- up and down).

At either end of this rotation spectrum lies emotions representing Great Glory or Great Tragedy or something vs. nothing.

i.e. Rotating the spine to face upwards through the x-axis opens up the body creating a feeling of hope or triumph -- or "something!" Rotating the spine to curl in on itself, facing the body down through x-axis, closes the character off, creating a feeling of loss or seclusion -- or "nothing."

Next, we have Rotate Y (like saying "no" -- left to right).

This rotation plane conveys awareness. Is asks questions like "Who's there?", "What's there?"

i.e. Picture someone in the military entering the room gun first -- the first thing they do is search along that plane for "who" and/or "what. OR it could be something as simple as rotating the eyes back and forth, it's much more sly, but still conveying the same idea.

Finally, Rotate Z (like a pendulum -- tilting back and forth)

This rotation plane is representative of "Aww" and "huh?"

i.e. If you find yourself looking at cute baby puppy you might find yourself tilting your head to the side and saying "Awwwww!" Meanwhile, if that puppy happens to look back at you, it might tilt its head to the side and think "huh?"

In addition to all the rotation planes, translating the head can help to emphasize the emotions you're trying to convey.

Translating Forward represents attraction or intrigue, while Translating Backwards represents repulsion or disgust.

Rene Salazar
Tea Time Animation
Spring '13


Have your own idea for a lecture? Don't hesitate to e-mail us at teatimeanimationclub@gmail.com to book a talk.