Full Time Faculty
Chris Armstrong
Director, Animation and Visual Effects
For the past ten years Chris Armstrong has worked at ILM as a senior and lead animator on over a dozen feature films, as well as animation supervisor on Galaxy Quest, Day After Tomorrow and Star Wars Episode II.
Beginning his career as an inbetweener on Saturday morning cartoons, he has worked on both 3D and traditional feature films and commercials, and has been involved in most aspects of production from storyboarding to final edit. On his own time, Chris works on personal short films.
Tom Bertino
Graduate Director, Animation and Visual Effects
A native of Berkeley, Tom Bertino graduated from the California College of Art & Crafts (now California College of the Arts) in 1981.
Bertino begin his professional animation career with independent producer/director Sally Cruikshank in 1978, and has worked for such studios as Nepenthe, DIC, Hanna-Barbera and Colossal Pictures in a number of capacities including character design, storyboards, layout, voices and sound effects.
In 1986, Bertino joined Industrial Light & Magic as supervisor of the rotoscope department. In 1993, he was asked to bring his traditional animation skills to the digital realm, leading to a successful career in computer animation for feature films and commercials.
In 1995, Bertino was nominated for an Academy Award for Best Achievement in Visual Effects for the groundbreaking CG imagery he created for The Mask. He received a BAFTA nomination in the same category.
Bertino’s directorial debut was the short film Work In Progress (2000/I), released in 2000.
Sherrie Sinclair
Director, 2D Animation
Sherrie H. Sinclair joins the Academy after almost nine years as a clean-up animator with Walt Disney Feature Animation in Orlando, FL. Ms. Sinclair began her education and career with a BA in the History and Criticism of Art from Florida State University which led her to assume the Assistant Directorship of the Meridian Museum of Art in Meridian, MS. Continuing her educational pursuits with second degree in Illustration from the Academy of Art University in 1991, she worked briefly at Storyboard Express in San Francisco before being accepted for an internship and subsequent position with Disney Feature Animation in Florida.
Ms. Sinclair’s film credits include “The Lion King,” “Pocahontas,” “Mulan,” “Tarzan,” and “Lilo and Stitch.” She was also involved with a Goofy short for Disney TV entitled “How to Haunt a House” and contributed to the Aladdin and Pocahontas CD Rom games. Ms. Sinclair sees her position at the Academy as a wonderful opportunity to share her knowledge and love of art and traditional animation with today’s aspiring animators.
Vince De Quattro
Online Director, Animation and Visual Effects
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As a technical director and computer graphics supervisor, De Quattro was responsible for the design, development and implementation of visual effects for feature films.
You can view his professional vita at http://www.imdb.com/name/nm1505849/
De Quattro was born in Washington, D.C. He holds a Bachelor's Degree in Fine Arts/Studio Art from the University of Southern California, and a Master's Degree in Computer Animation in Film from the University of Southern California Film School.
Vince has been teaching at AAU since September of 2004. He is currently the Director of Animation and Visual Effects Online. Vince is an active member of the Visual Effects Society, an academic member of the Academy of Television Arts and Sciences, and a member of ACM SIGGRAPH. External links for more info:
http://live4.academyart.edu/vdequattro Currently teaching ANM 405 (Senior Portfolio), ANM 670MV (Pre-production)
George Pafnutieff
Associate Director, Animation and Visual Effects
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After ILM, George joined Apple Computer’s Digital Media team as a Senior Systems Engineer. He worked with Film and Television studios to find ways to incorporate Final Cut Pro and other Apple tools into the feature production process.
George has been teaching at AAU since January of 2003
Department Leads
Rob Gibson
Technology Officer/Computer Animation Production coordinator
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Most recently, he is the Technology Officer, floor warden and lead instructor of the Computer Animation Production course at the Academy of Art University. A 1990 graduate of California College of Arts and Crafts’ architecture program, Gibson also studied engineering at American River College. He was first employed in 1988 at UCP CAD Productions in Oakland, California as an AutoCAD operator and manager, where he trained and managed the work of physically challenged people using AutoCAD to created drawings for various projects.
During his years of teaching at the Academy of Art University, Gibson has taught courses including 3-D modeling and animation, digital production studio, visual effects for film and television and effects animation. He has been an Advocate with the Student Affairs Department since Fall 2002.
Catherine Tate
Compositing Lead
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Catherine worked at Industrial Light & Magic for eleven years. She also worked in London, England at Framestore/CFC, and Peerless Camera Company. Since Leaving ILM in 2003, she has worked at ESC Entertainment, The Orphanage, Evil Eye Pictures, Wildbrain and Photon VFX in Australia.
Catherine is now the Compositing Lead at the Academy of Art University in San Francisco. She is also involved in effects creation and supervision on independent projects.
Derek Flood
Visual Effects Lead
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As a teacher, Derek gets revved up about creating stories of depth and redemption rather than bland entertainment, helping students to find a calling not just a career, and having art and story help us to understand who we are and what life is about.
Scott Leberecht
Preproduction Lead
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Tareq Mirza
Modeling Lead
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Tareq's gestural style and attention to anatomical detail has earned him the respect of the post-production digital industry, where he has served as a digital modeling supervisor for Escape Entertainment and Industrial Light & Magic.
Tareq's feature modeling career started in 2002 when, after three years at commercial production house Foundation Imaging, he was hired by Industrial Light & Magic to create high-resolution digital models for George Lucas' film Star Wars: Episode II. Tareq's job was to create high-resolution creature models like Wat Tambor.
After a few more years in Production, Tareq decided a change of pace was in order and moved on to the Education field as the Head of 3D modeling at the Academy of Art University. There Tareq found a new appreciation for teaching and helping students attain their dreams.
Robert Steele
Portfolio Lead
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Project credits include Diablo 2, Diehard Arcade, ComicZone, Robocop vs. Terminator, and Disney’s The Jungle Book video games.
He also produced Commercial Animatics and Storyboards at Jim Keeshen Studios in Los Angeles, California and was a Storyboard Artist for the Widget and Mr. Bogus animated television series for Calico Creations.
He was Producer on animated short, “Monkey Love " at Jim Keeshen Studios which was a Nominee for Animated Short Film ASIFA 1996 and recipient of the Golden Gate Award, San Francisco Independent Film Festival, 1997.
His hobbies include planning and coordinating the Neo-Luddite Revolution.
Shaun Featherstone
Storyboard Lead
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During this time, Shaun received and accepted an offer to continue post-graduate study while at the University of Teesside's School of Computing where he became a senior lecturer in the Computer Animation Department and successfully led their 2D Animation Department. During this period he was one of the creative forces behind the organization of the AnimEX International Animation Festival, where he was Programme Director. The festival is now in it's tenth year and continues to enjoy great success. This role led to a keen interest in the world of Visual Effects.
Shaun continues work as a Story Artist and Preproduction Specialist and is currently Storyboard Lead for the BFA Story Track here at the School of Animation and Visual Effects. He teaches a variety of classes at both 2D and 3D Animation departments including ANM104: The History of Visual Effects & Computer Animation and ANM499: Short Form Animation Preproduction.
Jason Patnode
Video Games Lead
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He has written one book on Maya and is working on a new Maya and Z-brush book.
Currently teaching ANM 331 (Games: Modeling and Texturing), ANM 413 (ZBrush Modeling), ANM 624 (MS: Maya 2), ANM 800 (MS: Directed Study).
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