Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts

Monday, September 29, 2014

The Art of Riot Games


Ever heard of a little 'Massive Online Battle Arena' called League of Legends? Well, have we got an article for you! Last week, we had the pleasure of joining Riot Games artists at a trip back to their Alma Mater, as they shared with us a little insight into the art behind one of the world's most played games.

With us we had Kenny Carvalho (art recruiter), Laura Deyoung (visual design director), Bo Lu (concept artist), Chengwei Pan (concept artist), Rory Alderton (senior animator), and Moby Francke (principal artist).

For those who aren't quite as hot and heavy into the video game scene, or Riot Games as a company in general, Kenny Carvalho kicked off the evening with a taste of company culture. Riot is about focusing on the player experience, and is serious about gamers who take play..well...seriously. Their mission statement is "to aspire to be the most player focused company in the world." As such, the artists working on League of Legends (LoL) aren't just churning out artwork. Each artist is heavily immersed in every aspect of the pipeline, seeing to their work's functionality in game, because they are as passionate as their players! It's important to be so for them to ensure that the world and characters that are being created are cohesive and appealing on all levels -- i.e. gameplay, visuals, sound, etc.

"The culture is fine, and all... now what about the artists?"

Laura Deyoung, the Visual Design Director, had an extremely interesting story to tell. Before getting into the biz, she wasn't specifically a 3D Artist or Illustrator, but rather involved with graphic and web design. She was good at what she did, but did not see herself working with web for the rest of her life. Instead, she really wanted to get into the games industry, but felt doubtful of herself as she did not have the background in 3D art. Feel like you're in the same boat? As it turns out, there is a department for people with exactly that expertise. At Riot it's called Visual Design, but it is often labeled as UI/UX artist. When Laura was starting out, this type of position was small, but it has been steadily growing, and will only get bigger. (Ahem, we see postings for these positions all the time by game studios now.) Laura stresses that Visual Design is a very complicated and specific field, so it requires artists with the particular skillset needed.

"What about some of those amazing digital paintings I've seen?"

Well, Chengwei Pan and Bo Lu shared their experience in creating Illustrations and Splash art at Riot. The style of LoL can be described as 'exaggerated comic-book-style proportions and poses', so if you're looking to apply, make sure you can fit the bill. On top of that, they look for high-polish rendering (super high-fidelity images that you can zoom in to and still see all the detail), dynamic lighting (lighting should show story, form, and point of interest), strong graphic shapes, and a strong understanding of color (with the ability to work within a limited color palette).

However, just having a pretty picture isn't enough. Rather, the art should echo the in-game visual and play style; your images should be a direct representation of how badass a character is, so that players want to be that champion in-game. Your images should tell a story. (Particularly if involved in promo art.)

Looking at the amazing illustrations they create, the task of reaching that bar can look super daunting. Luckily for us, as AAU alumni, they have some excellent recommendations for classes: Foundations, Figure Painting, Clothed Figure Drawing, Quick Study, Narrative Painting, and Drawing for Film. Narrative Painting and Drawing for Film were the two most highly recommended as those classes will teach you how to tell a story as well as how to design a painting.

Lastly, while many other disciplines discourage this practice, Riot strongly encourages aspiring Rioters to draw and paint their Champions -- what better way to show your passion and ability?

"Yeah, yeah - still images are cool, I guess... now talk to me about Animation."

Sometimes people think of animation for games as mainly a bunch of cycles, but Rory Alderton showed us how Riot makes every champion feels alive with their own distinct personality and characteristics. It's always about what the players can see from the game view screen, so there are a few interesting challenges that arise that wouldn't come up in film. Variables like a free camera, player actions, and potential speed modifiers all have to be taken into account.

Unlike in film where artists only have to animate to one specific camera view, games have a full 3D space with a moving camera so champions have to look good from all angles. In LoL, the camera is in a top down view which presents some unique obstacles with foreshortening -- it's not always easy to get a clear silhouette. This means they've got to break the mold a little to get the job done. The poses are exaggerated -- sometimes to the point of joints being broken -- just to get a clear silhouette. Squash and stretch in the shoulders, hips, spine, and impacts, are always pushed to help sell the weight.

Also unlike film, animators in video games have to take into account any actions that the player might make in game -- Player Actions. This means that champions can change from different states at any time, such as running to a stop or casting spells. In order to have smooth gameplay, a layering system is used in the animation so that each actions can be blended seamlessly together.

Speed modifiers are a sort of Player Action, but it adds an extra layer of grief to an animator, as it changes how fast a champion runs or is able to attack (...and you know animators...timing is everything). In order to keep the aesthetic of the character and prevent animation from breaking, at higher speeds, animations are simplified. For example, the champion Shen can stack attack speed items. At the top of the top speed, instead of seeing all the in-betweens,  all that is kept visible are the key poses so that the characteristic of the champion, and the flow of the movement is still kept intact.

Lastly, cycles can get a bit boring but Riot always tries to add a little bit of fun into it -- particularly with the newer champions. When idling, players can see their characters break into different actions. It helps keep the characters feeling alive and interesting.

Wow! Tons of great information -- anything else I should know?

To finish off the evening, Moby Francke talked to us about Art Clarity and creating art with a purpose. To showcase his portion of the evening, Moby showed us upcoming artwork to the update of Summoner's Rift.

Clarity of art is the making sure that the quality of visual elements can be easily understood. Clarity is so important because gameplay has to be first, and art is technically supplementary. While art is very important, it is in support of the gameplay. The function of art is to ensure that everything is legible with contrast and strong silhouettes. There are a whole range of champions from whimsical and light to dark and brooding, all of which the environment has to be suitable for. At Riot, in order to create the appropriate environment, the focus is put on primary, secondary, and tertiary forms instead of intense detail. As such, the upcoming Summoner's Rift looks somewhat stripped down; more painterly, and simplistic. While the environment may not as be as full and lush with foliage as it has been in the past, it is very visually appealing as champions travel and battling across each map.

Don't forget to join the conversation at www.teatimeanimation.com 
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Saturday, February 22, 2014

The Day Rob Minkoff, Alex Schwartz and Denise Cascino Chose Tea Time over the Dalai Lama; A Story.


Lana and George with Tea Time's brand new autographed Mr. Peabody and Sherman poster



In all of our time hosting the variety of honoured guests that we have, I must say, last night's event was quick to soar to the top of my favorites list.

After a month or so of planning, we were proud to host Lion King and Mr. Peabody and Sherman director Rob Minkoff, alongside producers Alex Schwartz, and Denise Cascino (Click their names to see their hefty IMDB repertoires) in a fantastic evening Q&A that I don't think I could have been more nervous for. Despite the fact that I've done this at least a dozen times by now, the time leading up to Friday night was disaster delivered by e-mail...


        "We've got a presentation we'd love to deliver about the animation development in Mr. Peabody and Sherman, provided the space can handle it!" I am told by the lovely and talented Kelda McKinney, my point person for Friday's shindig.
        "That sounds fantastic!" I immediately reply, "I've been to the space before and I am 98% sure that there is a projector there, so let's definitely plan on that. It will be perfect." To my dismay, we are quickly snubbed with the news that there is definitely no projector on the premises (it's a theater), and absolutely no way of setting one up as the stage is set for an upcoming play (which it wasn't). Good thing I didn't say 100%.

        "That's alright!" Says Kelda, "we can do this old-school and get some hand-outs for everyone to look at."
        "Great," I agree. "Plus then there's a take-home! It will be perfect."

Naturally, it in't too long until I hear back from her.
     
        "I'm sorry! There appears to be no hand outs available that we would actually be allowed to give to or show to the students." Needless to say I am a little bummed, but Kelda does mention that Rob, as a former Disney man and the talented artist that he is would be thrilled if he could do a drawing demo for us!
        "Well, that's wonderful!" I reply. "I've seen the school do this a few times. They set up an animation desk on the stage and everyone gets to watch the masters work. It. Will. Be. Perfect."

What next? Snubbed. Again.

         "We are unable to acquire the necessary desk/pen/pencil/paper for the drawing demonstration." I read through the palm on my face. At this point I'm feeling a little hopeless. "However, we can get you a whiteboard and some markers?" It will have to do.

I am quick to relay the news to Kelda who seems unfazed by what feels to me like utter despair at the lack of resources at my disposal (hint hint, TOWNHALL, hint hint).

         "That will do fine," she says.
         "Okay," I reply, "and the rest of the time Rob and Tiffany will talk about what it was like revamping the franchise into a modern film?"
         "Oh, that's right! Tiffany has been called away unfortunately and will not be joining us for the lecture on the 21st." My stomach sinks and all at once, a thousand advertisements reading 'ROB MINKOFF AND TIFFANY WARD' that we have had posted around the school for weeks begin spinning through my mind. I think my heart has stopped.

Luckily, I'm not left hanging long and Kelda tells me that we have some exciting replacements for Tiffany - two rather prestigious producers from the film.

          "Cool! And very relevant to many of our students' interests as well. The three of them will do a presentation on what it took to develop the film into the final product?" I ask.
          "Actually, I was thinking it could be one big Q&A. Do you think you'll have any trouble filling two hours?"
          "Nope!" I say, despite flashbacks of the Cannery. Room 301. 100 silent faces. "Two hours should be just fine." After having to turn town every other fantastic offer Kelda had extended, I don't want any further hiccups in the planning of this event. I am eager to please.


Jacob, Richard, and Kyle model all three flavours of Tea Shirt while waiting for the event to start


The day finally arrives, and the drama isn't over yet. Arriving at the theater, the signage I was promised directing patrons to the event is missing. It's 3:20 before the 4:00 start time and the doors are locked. After 10 or so impatient minutes waiting for security, I am finally let into the theater where I am quick to realize that I've forgotten my own Tea Shirt...after harping on others for doing the same...and the shirt I am wearing has been torn by my necklace in an unfortunate location. Naturally.

Morgan, one of Kelda's co-workers and another fantastic mind behind the execution of this event shows up shortly after...with signs! Hooray!

          "Good afternoon!" I beam, spilling my coffee as I go to shake hands.
          "Yes! Good to see you again!" she radiates back, and, indicating the signs, "where should I put these guys?" Before I can reply, she adds, "Oh! And I've got treats for you." Morgan quickly drops the variety of boxes, bags and foam core she has bundled in her arms and hands me 4 adorable pairs of Mr. Peabody and Sherman glasses complete with strap-on red, satin bowties for the Tea Time board to wear while presenting. I love it. Things seem to be looking up as the theater slowly fills. That is, until our guests arrive.

All of Tea Time filters in at the exact moment that Rob, Denise and Alex show up. Thus, the time I had hoped to have for a brief aside to discuss the rapidly changing game-plan with the Tea Time folk has vanished as I shake hands with Alex, then Denise then....Rob.

Now maybe it is just my nerves, but I am sure I've never seen someone look as displeased as Rob did upon arriving at the theater. He stares me down as we clasp hands, eyes wide, mouth locked firmly in a stern, subtle frown that seems to scream "Where is my drawing table?! Why couldn't you get a projector?! A white board? Seriously? That's the best you could muster for the director of your childhood dreams?!"

It takes every ounce of my courage not to run in shame. I put my best courteous smile on and say, "Lovely to meet you, Mr. Minkoff!" His reply is naught but a curt nod in my direction. "If you'd like, the three of you could feel free to settle in and take a seat at the table just to my left." Alex and Denise seem friendly enough. Still not a word from Rob. Not even so much as the hope of a smile. Internally, I panic.


Our stage complete with sad whiteboard


       "Mike! Jonathan! Mendel! Take these glasses! Team meeting!" But alas, I've spoken too soon... Rob, Denise and Alex haven't moved far enough away from where we're standing and must have had their ears pricked by the words 'team meeting'. All three immediately turn to join us in what I hoped to be our private huddle where I would explain the NEW new game-plan that I had thought up earlier that afternoon to the rest of the board.

       "Uhhh..." I stutter, not knowing how to approach the subject in an eloquent light, "So. You guys go on the stage and sit down." I repeat to the guests though they are clearly waiting to hear the end of the meeting, so I continue with, "We'll conduct a moderated interview for the first half,  and then open it up to the rest of the room for general Q&A for the second. Sound good?" Alex and Denise both chirrup a pleasant agreement. Rob, a very tall man, stares at the audience over our heads, silently listening, and, I assume, judging me. "It will be fun!" I blurt out, more for my own sake than anyone else's.

Finally, Denise, Rob and Alex make for the stage.

       "Okay, guys," I stage-whisper to the board. "Alicia and I wrote down a whole bunch of questions this afternoon and we thought it would be good to do a moderated thing at the beginning to keep the ball rolling before opening it to the floor, what do you think?"
       "Works for me," says Mike.
       "Yeah, sounds good," says Jonathan.
       "I can't see out of these glasses," says Mendel.
       "Oh! There's a film on both sides of them that you have to scratch off; I'll show you," I say and snatch Mendel's glasses and begin to fumble at the lenses. "Does anyone want to do step up and do the moderating? I will if you guys don't want to, but you can definitely do it if you feel up for it."
       "You can go ahead," says Mike.
       "Yeah, sounds good," says Jonathan.
       "Can I have my glasses back?" says Mendel.
       "Yes. Of course. I'm sorry. Great. Okay. Y'all know your roles. Let's do this."

Jonathan, Mendel and Mike are fantastic, I am struggling to stand upright through the shaking of my knees. After the schpeel, I walk to my seat, stage right of our trio of guests only to find sitting doesn't make it better. I nervously flip through my notebook of chicken scratch and try to ignore the feeling of Rob's eyes burning into the side of my head.


Messy interview notes

        "Um...Well.. perhaps you could start us off by..um...an introduction? Who you are, where you got started and what you're doing now?" I'm tongue-tied and shaky like I'm talking through a mouthful of molasses while standing naked in the Arctic Circle. I look up at the trio of guests hopefully.

Alex speaks first. Powerfully. Elegantly. Denise is immediately both lovable and intimidating. Motherly kind of strong that knows how to get a job done. (or, as she will tell us later, the whip-cracker) Two strong women I can see myself looking up to.

There is a beat before Rob says anything and I feel my breath catch in my throat when he speaks: Booming, pronounced, and so....friendly! He's confident about his past work without even a hint of ego, and I can feel him immediately engage our audience. Before I can ask another question he goes on to tell us about a hitch in their own journey to get to us.
 
         "I'm sorry, I've just got to tell you guys this," he says. "We were just about to leave our hotel, it's very close to here and we knew it wouldn't be a very long walk, but when got down to the hotel lobby, it was absolutely packed with people; wall-to-wall!" He leans forward in his chair and I can hear the simultaneous groaning of the theater seats as all the students do the same.
         "Well, we didn't know what was going on, but we couldn't yet find a way to escape. We figured it must be some celebrity coming through...but you know who it was?" The audience simultaneously shake their heads. "It was the Dalai Lama."
       
The audience is tickled with laughter, but Rob cuts us off.

         "I'm serious!" he continutes "and you know what? Instead of hanging around and hoping for a chance to meet the Dalai Lama, we looked at each other and said 'we gotta go!' because we knew we were coming here to be with you."

Rob is greeted with a roar of joyful applause. I turn my eyes to all the Tea Timers in the audience and realize that Rob wasn't upset or displeased at all. What I took for a stern and judgmental man was really just all of my own fears reflecting back upon me. In fact, he's one of the more pleasant people I've had the opportunity to meet, though I didn't get the chance to speak to him candidly.

I look out at all the faces in the crowd and felt their enthusiasm building up the strength I needed to do the rest of the interview.

      "Well in that case," I say, "perhaps you like to draw us a picture?"


Rob draws us a picture as Denise and audience look on. Thanks Alicia for the video

_______________________________________________
Paraphrased by Lana Bachynski

As it was a simple Q&A, and not so much specific animation notes or tips or tricks, there's not really much I can provide by way of summary here, but you can find and discuss the rest of the 'story' in the event thread on our forums!

A big thank you to Rob, Denise and Alex. What an absolute pleasure! I could not have had more fun interviewing them, and I wish them all the best in their future endeavours.

Thanks to Becky Johnson for always having our back behind the scenes.
Thanks to Mike and Jonathan for rallying the troops at 180.
And a big thank you to everyone for your excellent, excellent questions.

Happy Animating, and we'll see you Friday.


Don't forget to join the conversation at www.teatimeanimation.com
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Sunday, September 15, 2013

University 101: Buzzfeed style.

The new year has started, classes are swingin' and the freshman are rolling in wide-eyed and - honestly? - looking ready for a froshing. But we are kind souls at Tea Time, and thus, rather than some cruel brand of initiation, we covered our top 5 easiest ways to get lost in the woodwork of AAU (or any school, really), and how to avoid becoming part of the jaw-dropping, %70 drop-out rate.

 A quick note: while this article is dedicated to our many newer members, don't glaze over just because you've been here for a while. You just mind find that this comes in handy regardless of your seniority at your respective institutions.

First things first - I'm going to get all of my "mom"-ing out of the way. AAU is an open enrollment institution. This is both a great and an unfortunate thing. On one hand, we're giving opportunities to students who wouldn't have a post-secondary education otherwise. Yeah, so what - you didn't like math in high school - not everyone does. Here is your chance to still thrive as an artist! However, this is generally regarded as the exception to the rule. Sitting on our other hand is the unbelievable mass of schlubs and burn-outs who couldn't care less about their education; Those who only came to AAU show mom and dad a paper that says "accepted" without having to give more than ten minutes of their time to the process; Those who chose this school not because of a passion or a desire, but because, "I don't know, paintings fun, and overall pretty easy, right?"; Those who will spend more time faking an injury to get their medical marijuana card than they will on shading that cube for their Analysis of Form class.

BEWARE OF THESE PEOPLE. Don't get me wrong, partying is fun -- and you definitely SHOULD do so -- but the people you should party with are the people who will party hard, get trashed, then wake up at 6am hungover (or still drunk) to make sure they get their homework done on time and done well. Our industry is a social one; don't close yourself off and sit in your room alone, covered in charcoal. That's why our number one rule is:

1. Experience your education, but not at the cost of your education. 


Make those memories, have those crazy stories to tell your children when they get old enough, but make sure you're doing it with the pride of having actually completed your education. (or only dropped out because of an amazing opportunity that made you a bajillion dollars or made your life feel otherwise fulfilled.)


2. Sculpt your education. Remember: You are PAYING for this.

This is a product you are choosing to purchase - thus, you should be getting what you deserve out of it! Your advisors, and yes, many of your teachers will try to tell you what classes you can or can not take. While it's important to listen to those who may know better, always take it with a grain of salt, and always ALWAYS get a second (or third, or fourth) opinion. While you will need to take classes x, y, z to graduate, remember that classes A-W can be pretty darn interchangeable. There are so many new classes that come and go just for a semester with better teachers, and generally a better group of students that you'll be surrounded by who will push you further, make you a better student, and most likely a better person overall -- Deep, I know -- but it's true! Keep your eyes and ears out, and if you didn't hear any thing - ASK. With all of our alums and upperclassmen, Tea Time is a great place to start.

3. Never forget, you are PAYING for this.

Actually, correction - you have PAID for everything. Upfront. And your school has NO problem keeping all your money. That means that every time you blow off class for whatever reason, every time you aren't going to a workshop, or reaping every free resource you have that your tuition gets you (i.e. going to the gym, campus clubs, school events, going to the labs) you are just waving goodbye to that money. This also applies to classes. While it's important to take control of your classes, this should not translate to take "easy A's". It SHOULD mean, take classes that are the most pertinent towards a future career, and though they might be tough, ones that will actually benefit you in the long run. Though it sounds amazing to try and swap Clothed Figure Drawing with Underwater Basket-Weaving (thanks Frank), be realistic. Push yourself. Thank me later.

4. Work in the Labs


Though nothing might compare to the peaceful solitude of sitting alone in your room, lights dimmed, headphones plugged in and blasting Skrillex while you gaze, zombified into to your 24'' double monitors, it's actually important to, you know, meet people. How many times have we all heard that getting into the industry is about meeting people? Great - I'm still going to tell you again. Getting into this industry is, like, 90% of the time due to meeting someone who graciously puts your resume at the top of the stack. I mean...you also have to be amazing, but you really do need to make some friends. The lab is one of the best places to do this; you never know who you're going to meet. Plus, if you have any questions about maya or your assignment or a good sandwich shop (the Toaster Oven on 2nd, if you're wondering), rather than sifting endlessly through some online forums, you can just...ask. So even if your home computer is way faster and way better, it won't kill you to come in once or twice a week, and we'd love your company.

5. Stay Healthy

I'm not actually sure if we covered this in club, but I can't stress the importance of this enough. Repetitive Stress Injuries (RSI's) are a very real problem. They will kill your career faster than partying with schlubs ever could, and they will do so permanently. Take breaks, drink lots of water (because then you'll have to pee and you'll HAVE to get up and take a break) and make sure you go to the gym! The Freshman 15 is also very real. This isn't highschool. There is no gym class forcing your lazy butt out of a desk to do some jumping jacks. If you are in the dorms, do not give in the the all you can eat Lucky Charms (god knows I did). Work it out.

Finally, and most importantly, make sure to stay sane - brain health! If you're doing it right, school should feel just like a great workout. You should feel exhausted by the end of it. You should be using every mental muscle you have so that by the end of it, your reel or portfolio has the most kick-ass beach body people can't help but stare. It's NOT easy - make sure you have people to whine with (and to wine with), to relax with, to crunch with, and above all else make sure you have people to revel in the joy and the sacrifice that is your career as a student. (A good place to look is Friday at 3:30pm in room 349.)

Good luck everyone.
Happy animating.

Tuesday, July 2, 2013

500 members: Breaking the Silence, a letter.

Dear Tea Time,

It has been an unacceptably long time since I've managed to have a moment to spare for our blog -- forgive me, Tea Time is going through a change of hands as some of us (namely, the person writing this) are graduating and getting out into the proverbial "real world".

It is, however, time to get our online base up to speed as Tea Time Animation has just, officially reached 500 members!

We are so excited to have reached such an exciting milestone, and we have you to thank! Let's keep this ball rolling, bigger, better things are on their way!


Tea Time is 100% IN SESSION this summer, convening in room 420 of 180 NM every Friday (other than this holiday weekend, July 5th) at 3:30pm, so be sure to pop in to get feedback over a hot beverage or two.

Also, make sure to keep your eyes on the blog -- We have SO much in store coming up in the fall and we will make sure to keep you updated on every, single thing right here.


Much love from your Tea Time Board,

Lana
Brandon
Frank
Cody
Mendel

Tuesday, April 23, 2013

Tea Time Animation Online Informational

EDIT -- UNFORTUNATELY THE SYSTEM WENT DOWN AND WE HAD TO CANCEL THIS EVENT. BUT IT HAS BEEN RESCHEDULED FOR TUESDAY, APRIL 23 FROM 5 PM - 6 PM (PDT)

No plans for tomorrow night? Then please feel free to join us for Tea Time's first Online Informational Event!   Click the following link tomorrow, Tuesday April 2nd anytime between 5pm-6pm to meet the team, ask some questions, and learn how to be involved in our growing community!



See you there!

Sunday, April 14, 2013

Villain's Masquerade

Hey everyone! The AAU comic club is having a sweet Super Hero themed costume carnival next weekend called the 'Villian's Masquerade'. Get all the info and RSVP here!






Wednesday, March 20, 2013

Thank you, Free Gold Watch!

A big thank you to Free Gold Watch for our beautiful, soft, brand new T-shirts! Here are a few glamour shots of Tea Time this past Friday modeling the merchandise.

If you haven't picked your shirt up yet, be sure to come to this week's meeting! If you didn't get a shirt, let us know! We will be doing a second run shortly.

The Gang

 Respectacles!

The Gang...lookin' tough!

Thursday, March 14, 2013

Blue Sky PAID Internship Postings!


Internship applications close April 12th, 2013! Don't miss this opportunity. Click here for all the details.

Monday, February 18, 2013

Newer, Cheaper T-Shirts!

This is the last week to place your order for the new Tea Time T-shirts! Comment here, e-mail us or make a note in the Facebook group with your name, desired design and shirt size to order. We accept cash, cheque, and Paypal (Search lana.bachynski@gmail.com).

Shirts are $15 each.


 



Wednesday, February 6, 2013

Spring Awakening




This Friday, the only way to spend your Tea Time is at 3:30 PM in room 349 @ 180 New Montgomery. 

Wednesday, January 23, 2013

Spungella 2013!

Did you recently graduate, but are still looking for more? Are you a student looking to supplement their education with more? Are you simply looking for the opportunity to dive deeper into animation? Do you just like animating and want to do it in the same room as other fun, interesting people with similar interests?

Then I think it's time you considered Spungella! Operated by our good friend JD Haas, he has been kind enough to let us know that sign-ups for workshops are now open! Don't delay, the first session starts on February 4th.


Don't miss this excellent opportunity -- click for more information!

Also, don't forget to keep your eyes here and on the Facebook for important information regarding the upcoming semester  -- first club meeting, events, contests and more!

Looking forward to seeing everyone's smiling faces again. Enjoy the rest of your break!