Tuesday, July 2, 2013
500 members: Breaking the Silence, a letter.
It has been an unacceptably long time since I've managed to have a moment to spare for our blog -- forgive me, Tea Time is going through a change of hands as some of us (namely, the person writing this) are graduating and getting out into the proverbial "real world".
It is, however, time to get our online base up to speed as Tea Time Animation has just, officially reached 500 members!
We are so excited to have reached such an exciting milestone, and we have you to thank! Let's keep this ball rolling, bigger, better things are on their way!
Tea Time is 100% IN SESSION this summer, convening in room 420 of 180 NM every Friday (other than this holiday weekend, July 5th) at 3:30pm, so be sure to pop in to get feedback over a hot beverage or two.
Also, make sure to keep your eyes on the blog -- We have SO much in store coming up in the fall and we will make sure to keep you updated on every, single thing right here.
Much love from your Tea Time Board,
Lana
Brandon
Frank
Cody
Mendel
Tuesday, April 23, 2013
Tea Time Animation Online Informational
No plans for tomorrow night? Then please feel free to join us for Tea Time's first Online Informational Event! Click the following link tomorrow, Tuesday April 2nd anytime between 5pm-6pm to meet the team, ask some questions, and learn how to be involved in our growing community!
Tuesday, March 5, 2013
Tea Time Animation* and 2K Games!
2K will be providing just about everything besides a pen and paper; For those interested in storyboarding, there will be a selection of various story lines for you to storyboard so you don't really even need to know the current lore. They will also be supplying students with all assets -- environments, props, rigged models, etc... -- so even if you choose not to be a part of the storyboard competition, there are still opportunities for you to work with professional-grade material!
If that doesn't entice you enough, top prize for the storyboard contest (other than seeing your vision come to life with the aid of current professionals, of course) is an internship with 2K Games! (Perhaps more than one?)
Am I getting your attention yet? Well then come to the informational panel Thursday, March 7th at 7:30pm in the 79 New Montgomery theater.
Don't miss this amazing opportunity, and don't hesitate to e-mail us at teatimeanimationclub@gmail.com for more information.
*Contest limited to registered AAU students only
Monday, March 4, 2013
Guest Lecture with Jim Sidel
Wednesday, February 13, 2013
Opportunity Knocking
Townhall meeting of the Spring Semester!
Not in town? Feel free to e-mail your suggestions to us at teatimeanimationclub@gmail.com.
Wednesday, September 30, 2009
Some good questions covered from the Town Hall Meeting Discussion today
Lab space & Peak lab hours:
The directors will look into opening up classroom space and possibly adding more lab space as usage and student enrollment dictates.
Peak Hours, according to the 3rd floor lab front desk, are 1pm to 4pm.
The PC lab is open from 7:30AM to 1:30AM daily and if you don't want to wait for a computer it is recommended you come in before 12:00 noon.
Approaching and working with your Faculty Directly:
1. To express interest in bringing in additional guest speakers to review demo reels before the student's last year of classes.
Outside of the guest lecturers and panels AAU brings to speak in Morgan Auditorium, like Dreamworks, etc. It is recommended that you, as students, approach your instructors and ask them collectively, to bring in a colleague in the field to review your reels in class and give you some added feedback.
As always, you should keep in mind who you are catering your reel to: what studio? and what kind of reel are you presenting? Keep it specific and you will get better feedback.
AND
2. To get more info on a course you would like to take.
Have you read the course description in the AAU catalog? Read the syllabus online? Called your advisor and they can't tell you any more about the class? Still not sure if the class is right for you...?
Email the Director of the Department that the class is in, to ask for more info. about the class: what software is used or taught. What are the projects you'll do and what skills are those projects going to teach you. Ask specific questions about the class.
If you'd like to ask more than just a question or two, CALL to schedule a meeting. That way as soon as an opening is available, you can book it.
It is strongly recommended that you CALL rather than emailing; because it may take half a day for you to get back about the time that was available and which may no longer be available by the time you reply to the email. So, CALL to book appointments.
Do we have a render farm? Yes we do!
To keep things from getting disorganized and haphazzard with the renderfarm usage it is overseen by our awesome lab matron: Galina Rozina. Once you are ready to render out your project, go to the back of the 180 building's 3rd floor lab and speak to her directly about setting up your renders.
Monday, July 13, 2009
Get to know your Full Time Faculty
Full Time Faculty
Chris Armstrong
Director, Animation and Visual Effects
For the past ten years Chris Armstrong has worked at ILM as a senior and lead animator on over a dozen feature films, as well as animation supervisor on Galaxy Quest, Day After Tomorrow and Star Wars Episode II.
Beginning his career as an inbetweener on Saturday morning cartoons, he has worked on both 3D and traditional feature films and commercials, and has been involved in most aspects of production from storyboarding to final edit. On his own time, Chris works on personal short films.
Tom Bertino
Graduate Director, Animation and Visual Effects
A native of Berkeley, Tom Bertino graduated from the California College of Art & Crafts (now California College of the Arts) in 1981.
Bertino begin his professional animation career with independent producer/director Sally Cruikshank in 1978, and has worked for such studios as Nepenthe, DIC, Hanna-Barbera and Colossal Pictures in a number of capacities including character design, storyboards, layout, voices and sound effects.
In 1986, Bertino joined Industrial Light & Magic as supervisor of the rotoscope department. In 1993, he was asked to bring his traditional animation skills to the digital realm, leading to a successful career in computer animation for feature films and commercials.
In 1995, Bertino was nominated for an Academy Award for Best Achievement in Visual Effects for the groundbreaking CG imagery he created for The Mask. He received a BAFTA nomination in the same category.
Bertino’s directorial debut was the short film Work In Progress (2000/I), released in 2000.
Sherrie Sinclair
Director, 2D Animation
Sherrie H. Sinclair joins the Academy after almost nine years as a clean-up animator with Walt Disney Feature Animation in Orlando, FL. Ms. Sinclair began her education and career with a BA in the History and Criticism of Art from Florida State University which led her to assume the Assistant Directorship of the Meridian Museum of Art in Meridian, MS. Continuing her educational pursuits with second degree in Illustration from the Academy of Art University in 1991, she worked briefly at Storyboard Express in San Francisco before being accepted for an internship and subsequent position with Disney Feature Animation in Florida.
Ms. Sinclair’s film credits include “The Lion King,” “Pocahontas,” “Mulan,” “Tarzan,” and “Lilo and Stitch.” She was also involved with a Goofy short for Disney TV entitled “How to Haunt a House” and contributed to the Aladdin and Pocahontas CD Rom games. Ms. Sinclair sees her position at the Academy as a wonderful opportunity to share her knowledge and love of art and traditional animation with today’s aspiring animators.
Vince De Quattro
Online Director, Animation and Visual Effects
As a technical director and computer graphics supervisor, De Quattro was responsible for the design, development and implementation of visual effects for feature films.
You can view his professional vita at http://www.imdb.com/name/nm1505849/
De Quattro was born in Washington, D.C. He holds a Bachelor's Degree in Fine Arts/Studio Art from the University of Southern California, and a Master's Degree in Computer Animation in Film from the University of Southern California Film School.
Vince has been teaching at AAU since September of 2004. He is currently the Director of Animation and Visual Effects Online. Vince is an active member of the Visual Effects Society, an academic member of the Academy of Television Arts and Sciences, and a member of ACM SIGGRAPH. External links for more info:
http://live4.academyart.edu/vdequattro Currently teaching ANM 405 (Senior Portfolio), ANM 670MV (Pre-production)
George Pafnutieff
Associate Director, Animation and Visual Effects
After ILM, George joined Apple Computer’s Digital Media team as a Senior Systems Engineer. He worked with Film and Television studios to find ways to incorporate Final Cut Pro and other Apple tools into the feature production process.
George has been teaching at AAU since January of 2003
Department Leads
Rob Gibson
Technology Officer/Computer Animation Production coordinator
Most recently, he is the Technology Officer, floor warden and lead instructor of the Computer Animation Production course at the Academy of Art University. A 1990 graduate of California College of Arts and Crafts’ architecture program, Gibson also studied engineering at American River College. He was first employed in 1988 at UCP CAD Productions in Oakland, California as an AutoCAD operator and manager, where he trained and managed the work of physically challenged people using AutoCAD to created drawings for various projects.
During his years of teaching at the Academy of Art University, Gibson has taught courses including 3-D modeling and animation, digital production studio, visual effects for film and television and effects animation. He has been an Advocate with the Student Affairs Department since Fall 2002.
Catherine Tate
Compositing Lead
Catherine worked at Industrial Light & Magic for eleven years. She also worked in London, England at Framestore/CFC, and Peerless Camera Company. Since Leaving ILM in 2003, she has worked at ESC Entertainment, The Orphanage, Evil Eye Pictures, Wildbrain and Photon VFX in Australia.
Catherine is now the Compositing Lead at the Academy of Art University in San Francisco. She is also involved in effects creation and supervision on independent projects.
Derek Flood
Visual Effects Lead
As a teacher, Derek gets revved up about creating stories of depth and redemption rather than bland entertainment, helping students to find a calling not just a career, and having art and story help us to understand who we are and what life is about.
Scott Leberecht
Preproduction Lead
Tareq Mirza
Modeling Lead
Tareq's gestural style and attention to anatomical detail has earned him the respect of the post-production digital industry, where he has served as a digital modeling supervisor for Escape Entertainment and Industrial Light & Magic.
Tareq's feature modeling career started in 2002 when, after three years at commercial production house Foundation Imaging, he was hired by Industrial Light & Magic to create high-resolution digital models for George Lucas' film Star Wars: Episode II. Tareq's job was to create high-resolution creature models like Wat Tambor.
After a few more years in Production, Tareq decided a change of pace was in order and moved on to the Education field as the Head of 3D modeling at the Academy of Art University. There Tareq found a new appreciation for teaching and helping students attain their dreams.
Robert Steele
Portfolio Lead
Project credits include Diablo 2, Diehard Arcade, ComicZone, Robocop vs. Terminator, and Disney’s The Jungle Book video games.
He also produced Commercial Animatics and Storyboards at Jim Keeshen Studios in Los Angeles, California and was a Storyboard Artist for the Widget and Mr. Bogus animated television series for Calico Creations.
He was Producer on animated short, “Monkey Love " at Jim Keeshen Studios which was a Nominee for Animated Short Film ASIFA 1996 and recipient of the Golden Gate Award, San Francisco Independent Film Festival, 1997.
His hobbies include planning and coordinating the Neo-Luddite Revolution.
Shaun Featherstone
Storyboard Lead
During this time, Shaun received and accepted an offer to continue post-graduate study while at the University of Teesside's School of Computing where he became a senior lecturer in the Computer Animation Department and successfully led their 2D Animation Department. During this period he was one of the creative forces behind the organization of the AnimEX International Animation Festival, where he was Programme Director. The festival is now in it's tenth year and continues to enjoy great success. This role led to a keen interest in the world of Visual Effects.
Shaun continues work as a Story Artist and Preproduction Specialist and is currently Storyboard Lead for the BFA Story Track here at the School of Animation and Visual Effects. He teaches a variety of classes at both 2D and 3D Animation departments including ANM104: The History of Visual Effects & Computer Animation and ANM499: Short Form Animation Preproduction.
Jason Patnode
Video Games Lead
He has written one book on Maya and is working on a new Maya and Z-brush book.
Currently teaching ANM 331 (Games: Modeling and Texturing), ANM 413 (ZBrush Modeling), ANM 624 (MS: Maya 2), ANM 800 (MS: Directed Study).


.jpg)
