Showing posts with label guest. Show all posts
Showing posts with label guest. Show all posts

Thursday, February 6, 2014

Rob Minkoff and Tiffany Ward

On behalf of the 20th Century Fox and DreamWorks Animation’s release of MR. PEABODY & SHERMAN, Tiffany Ward - daughter of creator Jay Ward - will be joined by Director Rob Minkoff to answer your questions on Jay, Dreamworks, and the creation of Mr. Peabody and Sherman.



In further news: The delightful people listed above have invited Tea Time to join them for a Press Screening of the Film well before its release on March 7th! Please join us this Friday, February 7th @ 3:30 PM in room 420 of 180 New Montgomery or visit www.teatimeanimation.com for full details.

Don't forget to join the conversation at www.teatimeanimation.com
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Monday, February 3, 2014

Nickelodeon Animated Shorts Program

 

Sherley Ibarra - manager of talent outreach and development.
Jill Sanford - vice president of animation development

The past Friday, the Academy - in conjunction with Tea Time - was proud to invite Nickelodeon's own Jill Sanford (VP of Animation Development) and Sherley Ibarra (Manager of Talent Outreach and Development), to share with us what the Nick Shorts Program is all about and tell us exactly what they are looking for in 2014.

Nickelodeon's Animated Shorts Program was started back in 2012 to find and assist the development of a new generation of content creators (that's you). Now, going onto its third year, the program has seen well over a thousand pitches and produced a total of 22 shorts for Nickelodeon's website and app.

So, what are they looking for?
The Animated Shorts Program is looking for comedies that target children ages 6 to 11 with entry points for both boys and girl -- Nickelodeon feels that this demographic is right at the core of the company; they prefer to focus on making cartoons that are character driven, warm, and playful. They aim to be silly and 'smart funny', while still being immature (in the way it is to be a kid); Unique, exciting, and surprising stories with kid-relatable issues.

Nickelodeon is not:
Weird for weird's sake, excited by stories that are too traditional and safe, trendy (as it crosses over into the teen age group), or looking for stories that are oriented around gimmicks.

Interested? Here are some of the finer points:
Your pitch should be limited to two minutes, primarily in one setting, and with a total of 2 or 3 characters.  Materials to submit include:
  • Concept treatment (a writeup of who the characters are, what the story is about, and where the setting is)
  • Character descriptions - written/and or drawn with a preference to have both
  • 2 minute rough story boards or outline/script (more info is better)
  • Signed submission release form which can be found on the website
The short can be produced in any medium such as  2D, 3D, and/or stop motion. What is important is that the shorts must be comedic, character driven, and have kid appeal. You do not have to do everything yourself; the pitch submitted can be a collaborative project with people working on concept art, storyboards, character designs, etc., but ultimately, if it's your idea, you should bring the pitch yourself. There is no limit to the number of pitches that can be submitted and this program is open to everyone. Don't try to guess at what Nickelodeon wants to see. They want to hear your voice! Authenticity and uniqueness is what makes a story stand out and often times that comes from something personal. 

The deadline for submissions is March 14th, 2014. The winning pitches will be chosen approximately 2 weeks after the closing. Once the pitches are chosen, preproduction begins immediately with the goal of a  finished short by the end of the year. 

As the story creator, you will be working with Nickelodeon's production team to realize your vision and be able to give feedback and suggestions as the company seeks to support the creator. While working with Nickelodeon to produce the short, you will not necessarily be at the studio. There will be check-ins and meetings that may happen over the phone, Skype, or e-mail, but you mainly only shows up to the studio for key check-ins, such as voice recordings. While the 'gig' is paid, it is far from a livable wage. You should not consider this a full-time job; they will work around your schedule. (Of course if the short does extremely well and gets picked up for a series then you may have to reconsider your job at Starbucks.)

Don't be shy about sharing your stories! We know that it can be intimidating to think about how many other people are submitting ideas. Don't let the "they will never pick me" mentality take over. If you think that, probably everyone thinks that, and that means there are even less people competing and even better chances that you will get picked. Think about it.

Best of luck and Happy Animating! 
We'll see you Friday.


Don't forget to join the conversation at www.teatimeanimation.com
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Wednesday, January 29, 2014

Nickelodeon and Tea Time

Welcome to Spring!

We are incredibly pleased to say that NICKELODEON will be joining us for Tea Time's first meeting of the semester! Due to such a special event, we're not quite in our usual time/place so read carefully.

WHO: Jill Sanford, Vice president of Animation and Sherley Ibarra, Manager of Talent Outreach and Development.

WHAT: A short presentation about the Nickelodon Animated Shorts program.

WHEN: This Friday, January 31 @ 2:30PM

WHERE: the Cannery (that's 2801 Leavenworth. Cross street: Beach) in Suite 301.

Getting there: AAU transportation already leaves 180 NM for the Cannery (Jones & Beach). Bus E1 leaves 180NM at 1:38 p.m. and bus E2 leaves 180NM at 2:10 p.m. There are also D busses, but the E’s have a shorter transport time. Following the Nickelodeon presentation, Tea Time will be hosting our first official meeting of the semester.

Happy Animating!
See you Friday.


Don't forget to join the conversation at www.teatimeanimation.com
Questions? Don't hesitate to get in touch with us at info@teatimeanimation.com
Twitter: @TeaTimeAnimates
Instagram: @TeaTimeAnimation

Thursday, December 5, 2013

Question Collection


Hello everyone!

"Reel Talk" host Reel Feedback is asking students everywhere to submit questions they would like answered during their upcoming online summit this Saturday, December 7th @ 4pm PST. Submit questions by asking them here, or e-mailing them to us at info@teatimeanimation.com.



You can find full info about the talk - including speaker line-up and where to find the link on the day of - here: http://www.reelfeedback.com/reel-talk/

Happy Animating!

Saturday, November 9, 2013

An Intimate Evening with Glen McIntosh

This past week, Tea Time was proud to be involved in the Fall Festival 2013 and managed to weasel our way into hosting three of the 5 lectures planned for the week.

With the amazing and endless support of Becky Johnson, we were thrilled to have an intimate Inside the Actor's Studio style of evening with the great Glen McIntosh, directing animator at ILM (Jurassic Park III, Star Wars: Episode I, II and III, Transformers, and Battleship and many more). The event was MC'd by Tea Time’s own Frank-Joseph Frelier and gave us some insight into Glen’s life in production.

glen_mcintosh



In the bright stage lights of the 620 Theater, Glen takes his seat at a table for two set front and center of the unusually small crowd gathered for the event ahead. While I had been looking forward to the Monster Mash panel all week (to say Glen's a bit of a dinosaur buff would be a vast understatement), nothing could have prepared me for what Mr. McIntosh had in store for his audience that evening; Charming, witty, incredibly informative and laugh-out-loud funny - with a pinch of some fantastic original artwork to boot - it's needless to say he surprised me.

Before going on to study traditional animation at Sheridan College, Glen initially majored in Film Studies. He got his first "Aha!" moment after taking a figure drawing course between the plethora of film history classes and the rest was history; Glen had found his calling.

After school, he moved out to Ireland and started out at the Sullivan Bluth Studios as an in-betweener and fix animator. He was thrilled - he loved the grittier feel of Secret of Nimh and couldn't wait to get his hands dirty with some Don Bluth goodness - until he was thrown onto Thumbelina and Anastasia: By no means a bad thing, but cute, cartoon bugs was not what he had initially hoped for.

During his time in Ireland, his second "Aha!" moment struck him with the release of Jurassic Park. He immediately fell in love, and was inspired to traverse into the realm of 3D. Much to the envy of all the students in the crowd, Glen jumped straight from working on Anastasia, directly onto Star Wars I: The Phantom Menace. "When I arrived at ILM I didn't even know how to turn the computer ON," Glen says, "I'm sure the woman helping me set up thought I was joking, but I told her 'no, seriously, I'm not sure how, and I want to make sure if I'm going to do this, then I better know how to do this.'" and thus he jumped in head first and started learning all the new technical aspects from the ground up. One of the largest hurdles Glen found in his transition from 2D to 3D was that 3D animation could not be cheated as much as in 2D animation. Traditional animation gives you a lot of leeway in poses. It's easy to throw in a smear frame here or there, and poses could hide certain elements of animation (an arm behind the body is an arm you don't have to worry about).  Meanwhile, in a 3D character, a pose has to look good from every angle. If poses are cheated - such as an arm intersecting the body - the pose may look fine from the view of the camera, but it may cause issues further down the pipeline during cloth/water simulations and lighting.

One of the things Glen is quite known for is his work as the Raptor lead in Jurassic Park III. Despite his phenomenal work, Glen tells us that he was pulled off of Star Wars Episode II and it felt terrible. "At the time we were seeing all of these amazing concepts for the arena and it sort of hurt to think that I wouldn't get a chance to be a part of this incredible space-gladiator sort of battle." In the end, however, he was satisfied with the decision as it lead to his chance to take on a larger role. "Being a lead of any sort wasn't something I actively pursued, I was just really enthusiastic," He tells us. "And I happen to love dinosaurs more than anything." It was simply nice to be able to be more immersed in something he was already so passionate about. One of the biggest perks about being a Directing Animator is the amount of time Glen gets to spend on set. He spent some time regaling us with stories about the set of Battleship and his brief time as both an 'acting coach' for Rihanna and a stunt double for...a stunt double.

When it comes to setting up a shot, Glen told us a bit about his animation process - particularly the importance of knowing the capabilities of your rig. When he first gets a rig, Glen makes sure that he tries out specific actions (and asks his team to do so as well) which the rigger may not have taken into account.  "By doing your homework before you even begin, the rig has a chance to be kicked back to rigger and changed making your life easier!" Glen also mentioned that as an animator - just like an actor - it's pretty easy to get type cast and it's important to avoid becoming pigeonholed into a single role. "While working on animation, don’t just become the robot person or the dinosaur person; Broaden the spectrum of your work! Take a look at your real an try to break it up into binaries such as male vs female, comedy vs dramatic, cartoony vs realistic, organic vs inorganic."

One of the most unique pieces of information Glen gave to us had to do with some of his interactions with the film directors.  "It is important to show directors only the animation in which they will be critiquing." He tells us. "While it may look cool to turn on all the textures or use some cards to show splashes or explosions, if the director sees something that already looks so far along, they get the impression that their opinion doesn't matter and you've carried on with making the film without them." Glen and his team switched to using simple geometry as placeholders for simulated actions - plus it gave them a more straightforward evaluation.

Frank-Joseph ended the night with a fun final question: What are three movies that you feel are so important (or at least important to you) that you think everyone should go out and watch them?

Jaws was easily the first movie that came to mind: While there were inconsistency issues from shot to shot due to the technicalities of being shot out in open ocean, the acting and music and the story of the movie is so powerful, that as an audience, we don't really notice. The two other movies weren’t any particular titles but Glen recommends anything from Stanley Kubrik, (Full Metal Jacket, The Shining), and anything Steven Spielburg, (notably War of the Worlds).

All in all, the evening was a smashing success, ending with some show and tell from Glen's personal portfolio (he still works traditionally! Markers and ink; no Wacom). A big thank you to everyone who made it out.

Tea Time Animation 'Monster Mash' Panel
Fall Festival 2013
Guest Post by Andy Wu
Edited by Lana Bachynski

Monday, March 18, 2013

Jim Sidel - Reader's Digest Style

Recently, Tea Time had the pleasure of hosting AAU's own Jim Sidel for a discussion on the importance of Brevity and Subtext. Here's a little bit on what he had to say:

A Rube Goldberg machine


Brevity -- An Economy of Language

But far beneath this wondrous world upon the surface, another and still stranger world met our eyes as we gazed over the side. For, suspended in those watery vaults, floated the forms of the nursing mothers of the whales, and those that by their enormous girth seemed shortly to become mothers. The lake, as I have hinted, was to a considerable depth extremely transparent; and as human infants while suckling will calmly and fixedly gaze away from the breast, as if leading two different lives at the same time; and while yet drawing mortal nourishment, be still spiritually feasting upon some earthly reminiscence; -- even so did the young of these whales seem looking up towards us, but not at us, as if we were but a bit of gulfweed in their newborn sight.


--Herman Melville, Moby Dick, (the Grand Armada)

Now, generally, one might not expect a discussion on brevity to begin with an excerpt from Moby Dick. That entire paragraph is only three sentences -- doesn't appear to be very economical, does it?

Wrong!

Brevity is not about being short, per se, so much as it is about reducing a sentence or idea down to what is absolutely necessary without losing any meaning. If you re-examine the excerpt, you will notice that, although it is long, each word carries it's own, particular meaning and thus is necessary in communicating the idea Melville so wishes to communicate.

Another Rube Goldberg machine with explanation.

Occam's Razor:
       Entia non sunt multiplicanda praeter necessitatem.
or: "Thou shalt not multiply extra entities unnecessarily"

Developed by Logician, Philosopher and physicist William of Ockham (c. 1285 - 1349), Occam's Razor is a tool that refers to the act of shaving away unnecessary assumptions to get to the simplest explanation. Or: "The simplest explanation is the most likely"

To test Occam's Theory, suppose you come home and discover that your dog has escaped fro the kennel and has chewed large chunks out of the couch.

Theory Number 1: You forgot to latch the kennel door, and the dog pressed against it and opened it, and then the dog was free to run around the inside of the house.

Theory Number 2: Some unknown person skilled at picking locks managed to disable your front door, then came inside the house, set the dog free from the kennel, then snuck out again covering up any sign of his presence and then relocked the front-door, leaving the dog free inside to run amok in the house.

Which is True?

Well, the explanation of Theory #1 only requires only two entities (you and the dog) and two actions (you forgetting to lock the kennel door, and the dog pressing against the door)

The explanation of Theory #2, on the other hand, requires three entities (you, the dog and the lock-picking intruder) and several actions (picking the lock, entering, releasing the dog, hiding evidence, re-locking the front door). It also requires us to come up with some sort of plausible motivation for the intruder, a motivation that is, to us, entirely unclear.


Subtext

An underlying an often distinct theme in a piece of writing or conversation. Otherwise -- the intent of a character that is not actually being spoken. See what sort of subtext you can find in the following clip:


All characters are based in their desires. In fact -- a character is nothing without them. For example, a talking rat is not a character, it is simply a noun, but a talking rat that wants to be a chef is a character. 

A character shouldn't speak unless it's achieving more than one objective. Otherwise you get stuck with dry back and forth or, characters like the appropriately named "Basil Exposition" who's sole purpose is to move the story along.




Dialogue should:

- Characterize
- Move the story forward
- Show relationships

Good dialogue also: 

- Contains a subtext
- Is alive with action 
- Reflects setting



These two literary ideas are particularly important for those students out there writing a thesis short film.   Are you wasting your breath on a scene that isn't even contributing to your main story? Try using Occam's Razor on your work. How does it hold up?

Do your characters have desire as the fire behind their ambition? Do the want something, and if so, to what lengths would they go in order to claim their prize? As Kurt Vonnegut famously said:

"Every character should want something, 
                       even if it's just a glass of water."


For the undergrads, finding subtext -- even just in our exercises -- will help us to create interesting pieces for our reel, while considering brevity in our actions will help us to create believable performances. 

Sources:
"Strunk and White's: The Elements of Style" 
Frank Conroy, from his book, "The Dog Barks but The Caravan Rolls on."