Tuesday, July 24, 2012

Meanwhile...

Last week at Tea Time, we talked about the setup of your shot.

Production design has so much to do with the story you tell.  Think about the content of your shot, creating story with everything from the perfect camera to props to colors to lightning.

These websites have great free stuff to aid you in your quest:
Creative Crash
Turbo Squid
Animation Buffet
Tea Time!  (Duhh)

And check out this fabulous book by Hans Bacher -- Legendary!

Monday, July 23, 2012

Our Summer Speaker- A Whole New Look at Dialogue



What makes it tick? How does it reveal character, create conflict, and advance the narrative? Please join us for an enlightening discussion on the finer points of fantastic dialogue! 

Presented by Writer and AAU Faculty Member Jim Sidel, this presentation will be ideal for anyone in the midst of: 

-Writing their thesis 
-Working on an acting piece 
-Looking for great dialogue with which to do a great acting piece 
-Storyboarding 
-Acting 
-Animating! 

Get in here everybody! 
See you Friday @ Tea Time 

Sunday, July 8, 2012

Beast it!

Hey all you TeaTime folk.  If you haven't seen it, then get up and go!

Anywho. Let me catch up on the last two weeks.
The Production Pipeline
Here are some handy dandy resources....

A succinct article on the CG  process with examples that may help to illustrate what we discussed...

And it always helps to know where your producer is coming from.  Get an in depth look in this book!
Which can also be found in the school library.




This past Friday, we also brought Andy Wood in to talk a bit about the collaboratives we have going on right now at AAU.

If you want to be involved with collaborative projects, it's best to know what it is you like to do.  Folks are looking for people with specific skills.  So maybe wait until the end of your second year if you are the freshest of the fresh.

If you know what you do!
Talk to George Pafnutieff, our Undergraduate Associate Director
Talk to Andy Wood, one of our student Producers
Talk to the upperclassmen or anyone who seems to be really involved
Talk to your Student Representatives, new ones will be in place in Fall.
Come to Animation Club, where we will constantly harp on you all to join a collaborative.

Visit VFX GATEWAY to see what's going on in our department.
Note: It will be under brief renovations soon.



Saturday, July 7, 2012

Greetings from Irvine!

Hey everyone! 

We're starting a little project, but we could use a little help from Tea Time followers! It's simple, we just need you to tell us one thing: If you could ask a professional animator/artist any question, what would it be? 

Comment here or e-mail us at aauanimate@gmail.com

Thanks!


Friday, June 29, 2012

A Sweet Tea Summer

Hey Tea Timers!

Our first meeting was a fantabulous brainstorm to plan our sweet, summer, animation funzies; Flicks, zoo sketch, improv workshops, awesomeness and more (naturally).

For those of you not quite caught up with facebook, Tea Time member Logan was kind enough to announce a rather important bit of news:

The deadline for submitting your reel to apply for the Pixar Classes has been extended until August 1st!

Don't miss this opportunity. Chances are if they've extended the deadline, your chances of making it into the class might just be a little bit higher, so get on it!

Moving on, here's a bit of what was mentioned in club:

ASIFA SF is a fantastic way to network, get access to cool events, and keep yourself in the know of the comings and goings of the industry. Membership is super affordable, check it out here.


There are also a ton of great film watching opportunities this summer -- TED, the Dark Night, Para Norman, and more -- and the Club will be going to see as many of these highly anticipated films as we can possibly afford on our meager student budgets. (Just think of it as research.) Last week, we had a fantastic turnout to see Brave, a big thank you to everyone who came out.

If you're in town this summer, or for whenever you manage to mosy on back in the fall, you may also like to check out Midnight for Maniacs and Movies in the Park!

At tomorrow's meeting we will be covering production pipelines and sharing resources that my help you to explore those careers less widely discussed within the animation industry.

Can't wait to see everyone there!

Friday, June 15, 2012

Welcome to Summer!


Hey Tea Timers! Classes start on the 18th, so our first club meeting of the summer will be
Friday, June 22nd!


Get ready for awesomeness. Stay tuned for more news about next week!

Saturday, June 9, 2012

Animation Collaborative Lecture and Demo Class

Courtesy of Amelia Kurth:

The Animation Collaborative is offering its Animation Lecture and Demo class as a two-week intensive program this summer. It will run from July 30 through August 11.

It is by far the best animation class that I have ever taken. You can find details of the packed curriculum here.

This is a great opportunity to take the class when it can't conflict with your spring/fall class course load.

Also, if you know any other animation students outside the bay area, please pass this information along to them. The class is being offered in this compact stint to accommodate those who live outside of the area, that they may also have an opportunity to study with Michal Makarewicz - a great Pixar animator and a gifted teacher.

Thanks, and looking forward to the summer sessions!

Monday, May 28, 2012

How Did We Do?

Tea Time has had an incredible semester! Well...at least in our opinion. We would love your feedback on anything Tea Time related - guest speakers, in-club lectures, critique, board members, movie nights, etc. 

Suggestions? 
Questions?
Requests for future lectures/activities?

Please take a minute to let us know.

aauanimate@gmail.com


JD Haas, Reader's Digest Style

I know what you're all thinking, and yes, it did take me long enough. Sorry for the delay in getting this posted, but since school's been out I've been in the midst of moving. Twice.

Anyways, that's not important. What is important, is that here, at long last are a some key points from the lecture JD Haas gave us a few weeks ago that I've been meaning to mention before everyone kicks it up again for summer semester.

For anyone who was at the lecture, you will all know that I could never do JD justice by trying to sum up his entire lecture (which was what...nearly four hours?) in one post. It was an amazing privilege to have such an engaging speaker who genuinely cares about what happens to us in the future. Through the course of his talk, he offered sincere, direct advice to job-seekers and current students that ranged anywhere from how to tackle our current school assignments to get the most bang for our buck, to demo reel tips for those who are on the cusp of graduation (or rather, were. Congrats, Grads!).

However, there is one thing in particular that JD mentioned that I want to emphasize to everyone. Whether your going back to school in a few weeks, or have a couple months off for the summer, make sure you take care of yourself. 


While Working:

Drink water, and drink lots of it. This is good for a few reasons! First of all, water is better for you than Sodi-Pop or Redbull or Coffee -- Duhh. I know it's easy to run to the store so you can have a bottle of pop or something by your desk, but it's even easier to get an H2Go or other reusable bottle and just go to the water fountain! Plus, then you're saving money, and for students, that's generally a big deal.

Additionally, drinking a lot of water will make you have to pee a lot! This is not only good for your body, but it forces you to take a break from work for a while. It's easy to get caught up in your work and it's hard to drag yourself away once you're in that proverbial 'zone', but neither your body nor mind can accept that much at once. Physically, it's super unnatural for us, as humans, to sit behind a desk and type/click/use a tablet/draw for hours on end every day. Carpal Tunnel, Tendonitis and other Repetitive Stress Injuries (RSI's) are a serious threat to your livelihood as an animator. Don't worry, there are preventative measures you can take - proper posture, stretching and hey, go figure, taking breaks! So drink water.

Mentally -- and we've all been there -- it's too easy to get too close to your work. Taking that potty break from time to time, or just taking the initiative to get up and walk around for a few minutes will allow you to clear your head, think about other things for a bit, then come back to your animation with a fresher pair of eyes. Thus, drinking water can also help your animation look better in the end! What a wonderful beverage.

Make sure you stay healthy. It's funny, but as an animator, one of the hardest things to do isn't even work related! We spend too much time on the computer a day to be lazy, so make sure you're active. Go to the gym, go for a jog, join a team for whatever sport you think you might like, just don't sit around. We may not be professional athletes, but if our bodies stop working, we're just as out of a job as they would be, and don't forget it!

In Your Leisure Time:


Have a life. Jim Brown mentioned this too, but it is so important to have a life outside of animation. For your sanity, but also for your work.

If you can't help but relate everything in the world to animation -- life is beautiful reference. If you never experience anything, do you really think you will know how to animate it?

Work can be stressful. Especially on those days you're forced to ditch a shot you put your heart and soul into (As Mandy might say, the day you have to "kill your babies"). It's important to give yourself that time to let it all go. Go for a walk, see people you love, do something, anything, but make sure you clear your mind and just...let it all go. Clear your mind, and you'll stay fresh and be ready to come into work every day when others are dragging their feet.

"You live and you work, but your work should not be your life"
--JD Haas

For those who were interested in JD's classes via Spungella or any of his personal endeavors, everything JD can be found via jeandenis.net!


I certainly hope everyone enjoyed the lecture and are currently enjoying their first week or so of summer! I probably won't be posting much over the next few months as I will be out of the city for a while, but I hope everyone has a great time chillin' with Mandy and Mendel for Tea Time's summer installment. Keep an eye on here and the Facebook for more details.

In the meantime, play safe, stay healthy and I can't wait to see everyone (and possibly some new faces) in the fall.

Tuesday, May 15, 2012

New Class - Fundamentals of Animation

Amazing news, everyone. Remember all those lectures we covered this semester at Tea Time? You finally have the opportunity to apply those skills -- for credit!

Due to the collective push from the students in the animation department, AAU is finally giving in and providing it's students with the class they've asked for, and it's been approved to run starting this summer!

It's called ANM499 - 3F Fundamentals of Animation. 

It is a 3D animation course focused on building a solid set of foundational skills based on the 12 principles of Animation. In-class exercises include Graph Editor drills, best practices from planning to polish, and carefully guided demonstrations. Especially useful for students struggling with basic physics and mechanics of animation. (AKA: Tea Time, the class)

For those of you who are just starting to branch out into the 3D world, this is a great place to start. Me, along with many other students have had a direct hand in the preparations and development in this class, so you know it's what we've all been asking for. One catch...

There needs to be at least FIVE students signed up by May 18th or the class WILL NOT RUN.

I know there's a lot of us sticking around this summer, and if you are, I'd HIGHLY suggest taking us up on this opportunity. Show AAU we're serious about change. Talk to Brian Schirmer in the 3rd floor office to sign up.


Finally, a big thanks to Dave Latour who is truly the mastermind behind putting this together for us. The care and connection he has for our student body is irreplaceable and we owe him a great debt of gratitude for helping our cries to finally be heard. Thank you.

A Special Evening with Austin Madison


By: René Salazar.
Tea Time Club Member, Spring 2012


Last week I was fortunate enough to make it out to UC Berkeley for a special lecture by Pixar Animator Austin Madison. He talked about animation, but also important story aspects that enriched the much anticipated comedy/action/fantasy/adventure flick: Brave. It took place in one of those classic college classrooms you see in movies, complete with stadium seating and a huge projector screen, but the guy behind the podium was not your typical, sleep-inducing professor. Here are a few insights I was able to chicken scratch during the talk.


“It is really important to do research, not just YouTube.” 

 Brave takes place in the mystical highlands of Scotland, so what did they do? They freakin' went there! They saw what it was like: sunk their fingers into the dirt, breathed the air, spoke with the locals, etc. They wanted to capture a sincere Scottish experience. To give you another idea of how committed they are, I believe Friday at the studio is known as Kilt Day. That’s right, every week these lads are clad in plaid. Here’s a pic of Austin practicing what he preaches:
   

Relationships are of most importance in a film. 
Anyone can make a “bad-ass” character, but they need something to rebel against. For Merida, this was her mother. It’s not just a story with forests, bows & arrows, magic, and a crazy cool witch (little known character); it’s a story about a girl’s struggle against her family’s wishes. 

Know your character’s motivation. 
Even the most messed up villains (like their righteous counterparts) believe in their cause. He pointed out a quote by one of his favorite actors, Gary Oldman. During an interview, Gary was asked how he plays villains so well, to which the seasoned actor proclaimed, "I never play villains. I play misunderstood characters." Their intentions may seem dubious to us, but in their minds their actions are justified. 

Animators need to embody their characters. 
Madison mentioned how walking around the studio you could tell who was animating which character by the way they would conduct themselves, especially King Fergus. The guy is a mountain of a man, and the artists have to infuse this energy into him, which is why sometimes in the hallway you would walk by someone with a clenched jaw, inflated chest, doing a brutish walk with broad arm swings. It is up to us to personify our characters with their physical personalities. Conversely, the tell tale signs of a Queen Elinor animator would be anyone sitting behind their computer in a graceful upright posture, daintily holding a pencil with their fingertips like you would a champagne flute. Another giveaway would be the manner in which they elegantly flowed through the hallways, gracefully greeting passersbys.


   


  “That’s a picture of Milt Kahl. What’s he doing? He’s grimacing. Is he doing that because that’s how he draws? No. He’s contorting his face because that’s what his character is doing!”  

You can tell when it’s a good or shitty drawing by looking at the artist’s face. A good artist will be mirroring what their character is emoting. Whether they're behind a sketchpad or a monitor, they are feeling what is going on. 

The most important questions an actor, animator, or any storyteller can ask themselves are: 
What is the character feeling? 
Why does he/she feel that way? 

  “Everything starts with drawings. It is the cheapest way to make a mistake.” 

Draw as often as you can. It’s not about the quality of the drawing, it’s about the quality of the idea. Your sketchbook is your sword. It’s your weapon. It’s good to have it with you at all times, because you never know when you’ll get a flash of inspiration. Ideas are like fresh fruit -- they won’t hang out in your noggin forever, so you gotta jot them down! 

Animators dig restrictions. 
He showed us the clip from Toy Story 3 where Ken puts on that flamboyant fashion show for Barbie and asked us why this is funny. It works because their movements are restricted and specific to their design. Animators find a way to work WITHIN the character’s limitations. Specificity is key. 

 In reference to portraying the characters in Brave, he mentioned that the last thing you want to be is a stereotype:

   

You don’t want to be Phil Hartman, you want to be Mike Myers. 

He stressed allowing yourself time to find the character. Someone from the crowd asked how long it takes to make a Pixar film. His response was 4 years. You don’t want to take too long with a creative endeavor because at some point you begin to doubt your good ideas. Conversely, if you go too fast, you’re not allowing yourself enough time to play and discover. If you rush an acting choice you might miss a more original idea just because you didn’t give yourself an opportunity or time to explore and be creative. 

He enthusiastically recommended checking out this talk on creativity by comedy legend John Cleese.

 

He ended his lecture by stressing the importance of enjoying the moment. At the studio they remind him that, “You’re only going to make Brave once.” We all know how stressful animating can be, so it’s easy to forget this.

It was an awesome talk and afterwards he signed autographs and even drew a picture of the dinosaur of your choice! The guy is hilarious and apparently teaches the P2 class here at AAU-- definitely something to strive for. I'd also suggest taking a look at his blog.

Finally, (as if I didn’t already have enough video links) here’s the latest goosebump-inducing trailer Austin showed us for Pixar’s first-ever fairy tale film featuring a female lead. If I know you Tea Timer’s correctly, I know where we’ll be on the evening of June 21st: crisscross applesauce on a filthy, dark-purple, theater lobby floor with a backpack full of yum yums.



“The number one thing you have to remember is… to have fun.” 
-Austin Madison