tag:blogger.com,1999:blog-6167005103609983810.post7815603308456629800..comments2024-02-13T02:13:09.198-08:00Comments on Tea Time Animation: Norman Mod. Library DiscussionTea Timehttp://www.blogger.com/profile/03307345737674135658noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6167005103609983810.post-679360088278461942010-11-17T20:19:35.713-08:002010-11-17T20:19:35.713-08:00It's a good idea to have a library! It will gi...It's a good idea to have a library! It will give us more time to animate instead of spending too much time on moddingSoniahttps://www.blogger.com/profile/02617650339663813907noreply@blogger.comtag:blogger.com,1999:blog-6167005103609983810.post-61947677290626921232009-09-17T10:27:01.140-07:002009-09-17T10:27:01.140-07:00Nice stuff Joey! I can't wait to give it a try...Nice stuff Joey! I can't wait to give it a try.<br /><br />- VaughanVaughan Weigerthttps://www.blogger.com/profile/04108262962686501800noreply@blogger.comtag:blogger.com,1999:blog-6167005103609983810.post-74188788847129635012009-08-31T17:53:54.699-07:002009-08-31T17:53:54.699-07:00Hello, folks!
I'm working on a mel script to m...Hello, folks!<br />I'm working on a mel script to modify Norman.<br />Using the mel, we can use High-res modeling for Norman. I've already released first version,however, I thought it is good to have some fuctions for paint skin weight. The second version will be released soon. THere are some limitation using Norman rig for another modeling. for example, Norman's feet aren't easy to change its size. anyway, I think this mel will be helpful for some folks. :)<br />take a look at here my website.<br /><br />http://animjoey.com/main_mel.htmlJoeyhttps://www.blogger.com/profile/10930366272923199478noreply@blogger.comtag:blogger.com,1999:blog-6167005103609983810.post-39286389858858687692009-08-02T15:51:10.665-07:002009-08-02T15:51:10.665-07:00Re-posted from "Welcome to the AAU Animation ...Re-posted from "Welcome to the AAU Animation Club Blog!" comments:<br /><br /><br />edj said...<br /><br /> Although no one is obligated to share his/her Norman mods, I really don't see the point of keeping them private. The Normal rig is licensed under Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License which means it can't be used unless attribution is made to the original creator. Mods can't be used commercially, nor can they be passed on to others unless under the same license.<br /><br /> Someone took the time to create a solid rig which has helped and continues help countless people to learn about animation and rigging, and then was generous enough to set it free on the net. To keep Norman mods to ourselves goes against this spirit. It isn't exactly plagiarism, but I wouldn't say it's exactly honorably either.<br /><br /> Norman came out of an academic setting, and when we use him, it should be in the spirit of the free exchange of knowledge. I think we should save our reptilian-brain, resource-guarding instincts for after graduation.<br /> July 31, 2009 10:40 PMTea Timehttps://www.blogger.com/profile/03307345737674135658noreply@blogger.com